

The voting and Conviction systems end up being very clever ways to manifest your choices. Needless to say, things go badly, and everyone starts fighting once again. The three competing states have vied for control of salt and iron, but a new joint mining project serves as a symbol of peace. Instead, the characters do battle over resources and political authority. Magic exists on the continent of Norzelia, but here it's a tool and weapon more than a world-defining power. It's important to start with the plot and setting, because this is a story-heavy game.

Likewise, (and also extremely importantly for a word- and number-heavy RPG) I was able to easily read all the text fairly easily both on the Switch itself and on a relatively small television.

It looks good on both TV mode and handheld on the Switch, although I ended up preferring the latter slightly because the characters really popped on the small screen. Being able to zoom in and out and swirl the camera around or tilt from an isometric to a top-down view, all while looking consistent and clear, is a tremendous achievement. It’s the hallmark of Tomoya Asano, who also worked as a producer on the similarly impressive Octopath Traveler. I can bring his wretched name to an end once and for all.The initial impressive standout for Triangle Strategy is its two-dimensional character pixel art that exists in a flexible three-dimensional world. Idore: Ah, so you're Grandante's descendant.Today I take vengeance for my grandfather and all the rest you've caused misery! Narve: I've been waiting for this moment, Idore.Narve: You're the one who ought to be careful! You're going to pay for what you did to the archmage Grandante!įinal Chapter: For Norzelia vs.Striking me is tantamount to striking the Goddess Herself. The day I get to use my grandfather's magic to destroy you! Mid-Battle Conversations Final Chapter: Blessed Freedom vs. Deal non-elemental magic damage to enemies and grant HP to allies along its path. Unleash a beam in a straight line of 6 squares. Increases the range of command abilities by 1. (2 TP)ĭecreases an enemy's magic defense for 3 turns when you deal damage to them.ĭeal fire-type magic damage to all enemies within range and set the ground ablaze. (2 TP)ĭeal lightning-type magic damage to an enemy, and have a chance to paralyze them for 2 turn(s). (2 TP)ĭeal ice-type magic damage to all enemies within range and freeze the ground. Narve possesses the following classes and abilities:ĭeal wind-type magic damage to all enemies within range and change the direction they face. He wields an Oak Rod at Weapon Rank 1, a Maple Rod at Weapon Rank 2, and a Silver Birch Rod at Weapon Rank 3. Narve's starting class is a Sage, a magic user who has the ability to wield a diverse array of elements, as well as healing magic.
